Virtual and Augmented Reality
The brain has a highly sensitive, built-in “poisoning detector” triggered by the Vestibulo-ocular reflex (VOR). When head movement does not match what the eyes perceive, it creates a feeling of nausea, similar to drunkenness.
Today’s VR and AR inside-out optical tracking systems use cameras to correct for errors in IMU lateral movement algorithms, but with a 60FPS frame rate and significant GPU requirements, they can’t come close to making corrections in time for a 90-120FPS display… and the worst errors get through.
Our 1000FPS capture technology coupled with deterministic 2ms end-to-end latency means that, both on tethered and untethered systems, there is highly responsive tracking to all six degrees of freedom.